Working towards my final piece in SL today I imported a texture I created in Photoshop. This I then applied to the logo I've been building that will sit in the middle of the 3D ad. Yay!! I had to figure out where to find special characters in the character palette so I could include the registered trade mark symbol. Hopefully my plan to import a texture with transparency will prove as easy as today's task *crosses fingers*.

Labels: 2020 research, avatar, font, Photoshop, sculpture, Second Life, typography, Virtual Reality
Ok ok! So I started building on the Collective Island and some (helpful) fellow student pointed out to me I was building in the wrong place. You can see on the pics in the previous post that I used a part of the island that looks like graph paper which is strictly forbidden. Ooops!
I have now got something that looks like what I am aiming to create (see below). I want my piece to look like a holographic representation of text. However, I also want to perform further transformations on the whole object (which is made up of linked parts). Second Life won't let me do that (as far as I know) so I need to find a way round this. I could either create the object from a single prim (difficult) or import a prim created in another application (eg Maya). Or possibly I will be able to use the inworld scripting to make the transformation I want (unlikely). OMG! What am I gonna do?

Labels: 2020 research, avatar, font, sculpture, Second Life, Virtual Reality
I thought this looked like an interesting idea. Its a font building application that allows you to create handwritten type from scans. The possibilities for creating new and unique typefaces are amazing and there's even a handy automatic ligature feature which could turn out to be dead handy. There's no release date yet so we'll have to wait and see about price etc. After setting type the traditional way in my printmaking induction (and finding out how infuriatingly time consuming it is!) I appreciate just how much of a revolution computing brought to the world of typesetters. I also have a greater appreciation of the craft and skill it entails even now to bring text to life on page and screen.
Labels: craft, font, handwriting, technology, typography